Personal creative explorations and loose frames from professional projects. This space allows me to explore techniques in 3D modelling, lighting, composition, rendering, and grading, while expanding my skillset and exercising my core discipline which is creativity. All work is mostly created using Cinema 4D and the Adobe Suite.
Ant-Man and the Wasp: Quantumania
A short stay on this project and a lot of unused material, but this scene survived and I was heavily involved with the team at putting this UI together.
PlayStation PC-Ready Campaign
My task as a 3D artist was to bring this animation and render as close as possible to the key art, in order to be used in campaigns across multiple platforms.
This was screen recorded from playstation.com
This was screen recorded from playstation.com
The Grateful Dead
Below are four unused skull compositions from my time working on the stage graphics for The Grateful Dead at The Sphere.
Pyeongyang Olympics
I couple of instances from the trailer we created for the Pyeongyang Olympics.
Unfortunately I didn't remain in the project until delivery, but the team took it to the end and looked great.
Under Armour
Below, an early stage lighting lookdev for Under Armour.