Personal creative explorations and loose frames from professional projects. This space allows me to explore techniques in 3D modelling, lighting, composition, rendering, and grading, while expanding my skillset and exercising my core discipline which is creativity. All work is mostly created using Cinema 4D and the Adobe Suite.
3D render of a detailed skateboard wheel on a dark terrain,  designed by Tiago Higgs
3D render of a small keyboard device, designed by Tiago Higgs
UI design animation operated by Michele Pfeifer on Ant-man Quantumania, by Tiago Higgs
A short stay on this project and a lot of unused material, but this scene survived and I was heavily involved with the team at putting this UI together.

A 3D render of a beautiful ring on black sand by Tiago Higgs
a 3D render of a nebula in outer space by Tiago Higgs
PlayStation PC-ready 3D animation by Tiago Higgs
PlayStation PC-Ready Campaign
My task as a 3D artist was to bring this animation and render as close as possible to the key art, in order to be used in campaigns across multiple platforms.

This was screen recorded from playstation.com
3D render of a dystopian sci-fi city by Tiago Higgs
3D render of a man with glowing spheres flying through the skin, by Tiago Higgs
3D render of a japanese cat mask in the forest by Tiago Higgs
Below are four unused skull compositions from my time working on the stage graphics for The Grateful Dead at The Sphere.
Pyeongyang Olympics animation title sequence by Tiago Higgs
I couple of instances from the trailer we created for the Pyeongyang Olympics.
Unfortunately I didn't remain in the project until delivery, but the team took it to the end and looked great.
Logo animation for Secret Cinema.
Designed to be used as an opening for their video edits and also their website header.
Below, an early stage lighting lookdev for Under Armour.

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